@jason wrote:
Well this is super rad:
We’re currently prototyping designs for a VR programming interface/language that is both visual and embodied. It is intended to be intuitive, sculptural, and expressive, taking advantage of special abilities humans have in embodied 3D space: recognition of objects and patterns, scale, environments, and motor schema.
While it’s obviously still very much a prototype, I love that the programming language is embodied and tangible. The code “block” things might be a little unwieldy in this prototype, but the concept that you can put yourself inside the program is just so fantastic. I’m excited to see where this goes.
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